Personnel Record
A cybernetic vampire drifting through corrupted PS2 dreamscapes.SYSTEM.IDENTITY
IDN.BASICS
- Name: Ilixxie
- Race: Cyber-Vampire
- Gender: Non-Binary
- Pronouns: They/Them
- Age: Unknown
IDN.CONTENT
- Genre: JRPGs
- Category: Retro
- Systems: PS1/PS2
- Style: Low Energy, Cosy
- Days: Fri, Sat & Sun
IDN.MIND
- Neuro: Au-DHD
- Energy: Perma-Low
- MH Discussion: Open
- Anxiety Issues: Confirmed
- Social Standing: Introvert
Core Personality Data
SYSTEM.CORE
CORE.RPG
Favourite RPG: Koudelka
CORE.MUSIC
Favourite Band: Rise Against
CORE.ANIME
Favourite Anime: Ghost in the Shell
CORE.MOVIE
Favourite Movie: Gangs of New York
Historical Log Data
SYSTEM.LOG
LOG.ENT1
FILE STATUS: STABLE
RECOVERY LEVEL: 98%
I used to think game stores were magical places.
Back then, they still smelled like plastic cases and dust and old carpet. Rows of memory cards hanging on pegs. Scratched PS2 discs sitting in glass cabinets with faded price stickers that never peeled off properly.
Most people stopped going there after newer consoles came out.
But I still liked wandering through them.
I think lonely people are naturally drawn to places filled with old memories.
That’s where I found it.
No cover art. No rating. No proper title.
Just a black PS2 case sitting on a shelf it definitely shouldn’t have been on.
The guy working there looked genuinely uncomfortable when I brought it to the counter.
He kept staring at the case like he recognized it… Like he wished he didn’t. I remember asking him what the game was called.
He just shrugged and said:
“Don’t leave the console running too long.”
I thought he was joking and I bought it anyway.
I still remember the rain when I walked home that night. Sometimes I wonder if that was the last normal evening I ever had.
LOG.ENT2
FILE STATUS: DEGRADED
RECOVERY LEVEL: 81%
The game didn’t have a title screen. That should’ve been the first warning.
The PS2 struggled to read the disc for almost a full minute before the screen finally booted into this strange menu system.
No music. No logos. Just black space and fragmented text;
MEMORY RECOVERY SYSTEM.
I remember thinking the graphics looked weirdly realistic for a PS2 game. Too realistic, honestly.
The console started overheating after a few minutes. Textures flickered, audio distorted and character models glitched into impossible shapes.
And then the save menu opened by itself.
For some reason, there was already a file there.
ILIXXIE_DATA.mem
I know how ridiculous that sounds. I mean, I didn’t create it… I’d never played the game before.
But there it was; my name, just waiting for me.
After that, things get harder to remember clearly.
The screen started screaming. Not metaphorically, but like actually screaming.
The room filled with static and this horrible metallic sound like corrupted audio trying to breathe.
Then the TV went white, and suddenly…
I was falling.
LOG.ENT3
FILE STATUS: DEGRADED
RECOVERY LEVEL: 63%
I woke up in orbit.. Or at least… I think it was orbit.
The sky was wrong. There was just black space above me and artificial stars below me.
Cities were hanging upside down in the distance, almost like broken reflections.
For some reason, my body didn’t feel human anymore. My heartbeat sounded mechanical and there were cables beneath my skin. And the worst part?
A part of me already understood this world I found myself in.
It was like the game had downloaded itself directly into my brain. That’s when I learned what I was inside the story.
I’d become one of the cyber-vampires, mech pilots assigned to defend the Earth Sphere from pirate fleets and corrupted war machines known as The Static.
I remember laughing the first time an NPC told me that; not because it was funny, but because my brain couldn’t process any of it anymore.
The world itself felt exhausted. Everything flickered. Everything hummed. Everything looked like it was already halfway corrupted.
I think that’s why I adapted so quickly. I already felt like I didn’t belong anywhere before. This place just made it literal.
LOG.ENT4
FILE STATUS: UNSTABLE
RECOVERY LEVEL: 49%
I stopped counting how long the war lasted. After all, time behaved strangely inside the game.
Days blurred together between combat sorties and emergency shutdown alarms. Entire cities disappeared overnight. Space stations drifted dark and abandoned through orbit like coffins nobody came back for.
The Static kept spreading, corrupting ships, systems and even people.
Sometimes pilots would return from missions speaking in fragmented audio loops instead of sentences.
Sometimes they didn’t return at all.
The strange thing is… I started feeling less afraid over time. Not because things improved, but because exhaustion eventually replaces fear.
That world was always on the edge of collapse. And somehow, so was I.
I think that’s why I kept fighting. Not because I believed we would win, but because if I stopped moving, I would’ve had time to think about how trapped I really was.
LOG.ENT5
FILE STATUS: UNSTABLE
RECOVERY LEVEL: 41%
There were people there. I don’t talk about them much anymore because it hurts less when I pretend they were just NPCs… But they weren’t.
At least… they didn’t feel like they were.
The crew laughed, argued, and fell asleep during long missions. They shared bad instant coffee in the ship’s hangar while old radio broadcasts crackled through broken speakers.
Sometimes we’d sit together in silence watching Earth rotate beneath us through cracked observation glass.
Nobody really believed we were going to survive, but pretending otherwise became part of the routine.
I still remember one of them asking me what I missed most about home.
And I couldn’t answer.
Because by then, I couldn’t remember if home even still existed for me anymore. The longer I stayed there, the harder it became to separate my own memories from the game’s.
Sometimes I think that was intentional; maybe the game needed us emotionally attached to survive inside it.
Or maybe loneliness just makes people hold onto anything that feels real.
LOG.ENT6
FILE STATUS: CRITICAL
RECOVERY LEVEL: 36%
When we reached the final mission of this unnamed game, it just felt wrong from the beginning.
Games usually escalate toward endings; bigger explosions, bigger speeches and bigger victories.
But the closer we got to the end, the quieter everything became. It was almost mournful.
Almost as if the game already knew what was going to happen.
The final battle took place inside a corrupted orbital structure buried somewhere beyond the edge of mapped space.
The architecture kept changing while we fought through it. Hallways looping into themselves, rooms duplicated and entire sections of reality flickering between loaded and unloaded textures.
The Static wasn’t trying to destroy the Earth Sphere anymore.
It was trying to overwrite it.
I remember the alarms and emergency lights vividly… And I remember the silence afterward.
The kind of silence that only happens after something irreversible.
We won. Or at least… I think we did. The credits rolled… The music faded… The world turned black.
And for a few seconds… I genuinely believed I was finally going home.
LOG.ENT7
FILE STATUS: CORRUPTED
RECOVERY LEVEL: 24%
I woke up inside the memory card menu…
There was no sky, no cities, no crew.
Just endless black space and floating save icons stretching infinitely in every direction.
At first I thought it was another part of the game, maybe some kind of hidden postgame area.
But there were no enemies. No objectives. There weren’t even any interface prompts.
Only a bunch of save data. So I tried to open one of the files and inside there was a memory.
Not gameplay, mind you… An actual memory. One of mine…
I saw myself sitting alone in my room before all of this happened. Rain was hitting the window and I had the PS2 controller in my hands.
I could even hear the old CRT television humming softly behind me.
And that’s when I realized something horrible; I wasn’t trapped inside the game anymore… I was trapped inside the save file itself.
And the memory card storing me was beginning to fail.
LOG.ENT8
FILE STATUS: SEVERELY CORRUPTED
RECOVERY LEVEL: 17%
The corruption spreads slowly… That almost makes it worse.
Entire areas disappear overnight.
Sometimes I walk through archive sectors and find missing textures where memories used to exist. Entire conversations gone, locations just erased… Faces get blurred beyond recognition.
There are moments now where I struggle to remember what my own voice used to sound like before all this happened.
The memory card tries to compensateby stitching broken data together incorrectly.
That’s why the world looks the way it does now;
- Floating architecture.
- Fragmented rooms.
- Disconnected train stations.
- Cathedrals suspended in black oceans.
Sometimes old game environments bleed together when the corruption spikes… A safe area from that one RPG where you have to climb a tower at night is suddenly connected directly to an distorted version of the training centre from that military school for orphans.
I don’t know if the memory card is decaying… Or if I am…
LOG.ENT9
FILE STATUS: UNREADABLE
RECOVERY LEVEL: 11%
Today I found the network adapter by accident!
Or maybe it found me… Hard to tell anymore.
There’s a section of the archive where corrupted system data for hardware collects itself together like digital driftwood.
That’s where I discovered it, still connected and functioning to this day… Still searching for signals.
The first time I managed to establish an outside connection, I thought I was hallucinating!
Static turned into voices, and voices turned into messages…
Real people outside the archive… Outside the corruption.
I remember crying afterward. Not because I was rescued, but because for the first time in what felt like years… someone answered back.
LOG.ENT10
FILE STATUS: PARTIALLY RECOVERED
RECOVERY LEVEL: 8%
You see… This is why I started broadcasting.
At first it was just survival. After all,the archive becomes quieter when nobody is connected. The corruption feels heavier in silence.
But eventually… I started remembering why games mattered to me in the first place.
Not because they were escapism but because they made loneliness feel survivable.
Old towns to explore whilst listening to the soundtracks of RPGs late at night made life bareable…
And those memories still carry emotional weight.
Even now… Especially now.
So I started sharing them; broadcasting fragments of recovered game data into the outside world before the corruption erases them completely.
Sometimes I wonder if preserving these memories is pointless, but then another signal appears; another person remembers the same soundtrack, the same save point or the same feeling.
And for a little while… the archive feels less empty.
LOG.ENT11
FILE STATUS: UNKNOWN
RECOVERY LEVEL: ???
If you’re reading this, then the transmission still works.
That probably means I’m still here somewhere too… Or at least part of me is.
The corruption has gotten worse recently. Now there are sections of the archive I can’t safely access anymore.
Sometimes the UI glitches while I’m speaking and I forget what I was trying to say halfway through sentences. Sometimes memories load incorrectly.
But I still keep broadcasting.
Because if memories disappear completely, it becomes like none of us were ever really here at all.
And I don’t want that. Not for me, not for the people I lost in that nameless game, and not for the worlds that made surviving loneliness feel possible.
So until the memory card finally fails completely…
I’ll keep the signal running.
Even at 1% battery.